There was a time in my life when I was wildly in love with resource management games, even though I'm not terribly good at them. Please make a "no bullshit" mode next time guys. Oh god, and i just remembered the completely randomised character traits. But they just had to mess it up with these clumsy requirements as well as some "hidden" skill checks you also run into. It's a shame because Dead In Bermuda does have an interesting story, fun interactions, clever mechanics and a bunch of potential in general. Because i hadn't rushed wood-acquirement i could never hope to catch up while keeping everyone going. Rope is also used to repair several stations. You need wood to cook fish, maintain the fire, repair several "stations" (crafting/research) and for the crafting itself. Perhaps even worse is how ridiculous the other requirements scale. To make a bow you need stone? The fishing rod had somewhat logical components and a decent fireplace uses stone, but a bow.? Nice graphics! Interesting characters! A seemingly solid skill system! I got it in a Groupees bundle but it's actually a real game! items to save) all while hoping RNGesus doesn't screw you over.ĭead In Bermuda seemed quite promising at first. The trick is to replay the game until you've figured out how its system works, what stuff to prepare for (e.g. It's always the same thing There's a bunch of semi-logical systems. With almost no exceptions survival games are bunch of ridiculous nonsense.
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