“With Apple silicon, we had the added benefit of developing AAA games for iOS and Android for a number of years, which meant we already had experience targeting modern game engines on graphics pipelines that are now seen with Apple Silicon,” a spokesperson explains.įeral Interactive also notes that while developing for Windows and Mac is similar in many ways, the former’s focus on graphical fidelity and constantly shifting bleeding edge of technology means priority is given to visuals. Still, the team notes that work for the iPhone and iPad platforms helped them prepare for the move. While our new releases will probably be Apple silicon-only titles, it will be some time before Intel devices are no longer an active support requirement.” “So currently we are in the middle of a transition period, where some games are still being updated for both Intel Macs and Apple silicon. All new hardware may now be using Apple Silicon, but this doesn’t mean that all Mac users are using Apple silicon - there is a long tail of people who own older computers that they are not ready to replace,” a spokesperson says, pointing to the length of time that users tend to keep their Macs around. “From a developer perspective, the transition is not anywhere near complete.
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